EARTH
2Superheavy Samurai Fist
Archetype:
Superheavy
ATK:
900
DEF:
900
View:
3437
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.
Superheavy Samurai Fist — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 56 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Superheavy Samurai Fist is a Level 2 Tuner whose value is conversion: a Quick Effect Synchro Summon after a Superheavy Samurai battle destruction, plus a once-per-turn revival from the GY that also lowers a Synchro's Level. Its 900 ATK and Tuner body earn nothing on their own. The score is held down by the absence of combo evidence, the lack of any negation or removal, and the archetype lock in the text (Superheavy Samurai only, with a turn-long summoning restriction when the GY revival is used). The deck data (69% of 188 decks in the main Superheavy Samurai archetype, with 80%+ partner co-occurrence) confirms the card is a live, practical piece in its home and is not inflating the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Single copy in 179 of 188 decks, but no combo evidence shows it being searched or drawn as a starter, so access rests on the rulebook text and deck co-occurrence (observed, inferred). |
| Combo & Conversion | 62 | The Quick Effect Synchro Summon from one card is a real board-extending conversion gated on a Battle Phase destruction, but no recorded boards back this up (inferred from text). |
| Resource Economy | 50 | No draw or search; the GY revival is a recursion of one card, and the Synchro Summon consumes board material for one body (verified text, inferred balance). |
| Effect & Interaction | 15 | The text has no negation, removal, or hand-trap reach, so the interaction score is near the floor (verified text). |
| Material Utility | 65 | A Level 2 EARTH Tuner is a clean Synchro material, and it remains a Tuner if its effects are negated (verified text, inferred conversion). |
| Resilience & Flexibility | 55 | The GY revival lets it return after the field is cleared, but each effect is once per turn and gated on Superheavy Samurai conditions (verified text, observed partner frequency). |
| Deck-Building Efficiency | 55 | One slot in most decks at 1.06 average copies, with no garnet, but the card only functions in an archetype-heavy shell (observed deck data, verified text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick Effect Synchro Summon converts one body into a board extension after a Superheavy Samurai battle destruction
- Level 2 Tuner body is a clean Synchro material
- GY revival gives recursion and a Level reduction for a Synchro monster
- Runs as a one-slot card in 179 of 188 sampled decks, with high partner co-occurrence (80%+)
Weaknesses
- Battle Phase destruction gate limits when the first effect can be used
- Both effects are once per turn and tied to Superheavy Samurai conditions
- No negation, removal, or hand-trap reach
- No recorded combo boards to confirm its conversion in practice
Counters / choke points
- No counter evidence supplied. Inferred only from text: opponent interruption of the battle-destruction condition or of the Synchro Summon chain, and the usual Synchro-summoning interruptions.
Best use
Extender and GY recursion Tuner in Superheavy Samurai decks. Decks: Superheavy Samurai (archetype 575 main), Superheavy Samurai (archetype 404 and 234 variants). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Quick Effect Synchro Summon after a Superheavy Samurai battle destruction in the Battle Phase, plus a GY Special Summon with a Level reduction, each once per turn; Level 2 EARTH Tuner Machine, 900/900; Legal in TCG, OCG, MasterDuel, DuelLinks; copy limit assumed 3 (no banlist token); Deck data: 188 decks, 130 in archetype 575 (69.1%), 1.06 average copies
- Observed: Partner co-occurrence of 80%+ with core Superheavy Samurai monsters; Gameplay distribution: 130 decks in gameplay 7, 38 in gameplay 4, 19 in gameplay 6
- Inferred: Extender role and Synchro-board conversion value from text; GY revival as recursion, and Tuner material conversion when negated
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no metagame sample — meta power null






